Author: Game Audio Kits

The original audio file Ideally, in most cases, the sound effect file you're working with will be exported properly when it reaches your hands. It should also be normalized, which in turn means the audio file should not require additional amplification any further than in its...

TESTING IS HALF THE BATTLE   While developing a video game sound is sometimes overlooked. Good audio takes time, and testing is half the battle. You could be working with the best sound designer on Earth, but if those assets are implemented poorly your game will sound terrible....

ABOUT A successor to the popular Facebook title Backyard Monsters, Backyard Monsters UNLEASHED was the iOS and Android mobile version of the game. I worked on this project while working at KIXEYE .inc. DETAILS Backyard Monsters Unleashed – Splash Screen AudioPlatform: iOS/AndroidPublisher: KIXEYERelease Date: March, 2014Engine: Unity CREDIT Ian Buczkowski – Music for...

ABOUT This was a fun MOBA project with lots of challenges from sound source positioning, camera locking/unlocking, and implementation limitations. The majority of the sound effects were designed in Logic Pro. I was working internally at KIXEYE Inc when this was made in Unity. DETAILS Tome: Immortal Arena...