Price: $24.99

Price Per Sound Effect: $0.30

Buy on the Unity Asset Store here

Delivery:

  • Instant download
  • Formats:
    • WAV – 44.1 kHz
    • Mp3 ¬†– 320 kbps

Ideal Platforms

  • iOS
  • Android
  • Web Browser
  • Console Games

Key Features

  • 85 Sound effects
  • Excellent sounds for games with combat
  • Variations and customization options
  • Small file sizes, smaller game download

More Information

This kit provides a very wide range of impacts sounds that can live in your library for years to come. Make your players feel the sound in your game. These aren’t your average sound effects, these are made to the same quality level as AAA games produced on large budgets. This collection of 86 sound effects is an essential is you are looking for character or environment impact sounds. Excellent for fighters, MOBAs, RPGs, and anywhere you need high quality impact sounds.

Included Files

Name Duration Uncompressed – .wav
Axe impact – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Axe impact – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Axe impact – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Axe impact – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Axe impact – 5.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Axe impact – 6.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Axe impact – 7.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Axe impact – 8.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Axe impact – 9.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Glass large impact – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Glass large impact – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Glass large impact – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Glass large impact – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 5.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 6.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 7.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 8.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 9.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 10.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 11.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 12.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 13.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 14.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 15.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 16.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 17.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 18.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 19.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – large impact – 20.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – light impact – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – light impact – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – light impact – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – light impact – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Gore and blood – light impact – 5.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – deep impact – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – deep impact – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – deep impact – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – deep impact – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – deep impact – 5.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – strong impact – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – strong impact – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – strong impact – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – strong impact – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Ice – strong impact – 5.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Metal on metal impact – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Metal on metal impact – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Metal on metal impact – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Metal on metal impact – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Metal on rock impact – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Metal on rock impact – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Metal on rock impact – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Metal on rock impact – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Rock on rock impact – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Rock on rock impact – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Rock on rock impact – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Rock on rock impact – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 5.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 6.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 7.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 8.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 9.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 10.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – medium ring – 11.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – short ring – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – short ring – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – short ring – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – short ring – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – short ring – 5.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – short ring – 6.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – short ring – 7.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Sword impact – short ring – 8.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Wood impacts – 1.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Wood impacts – 2.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Wood impacts – 3.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Wood impacts – 4.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Wood impacts – 5.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz
Wood impacts – 6.wav 0:01 WAVE, PCM, 16 bit, stereo 44.100 kHz