16 Nov TOME Gameplay Combat
This was a fun MOBA project with lots of challenges from sound source positioning, camera locking/unlocking, and implementation limitations. The majority of the sound effects were designed in Logic Pro. I was working internally at KIXEYE Inc when this was made in Unity.
Tome: Immortal Arena – Combat and gameplay SFX
Release Date: November 2014
Ian Buczkowski Audio Lead – Creation, mix, and implementation of all in-game sound effects in TOME and this live gameplay footage video.